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LS25 Feliz Map Begehung

  • node14u
  • 22. Februar 2025 um 09:29
  • 413 Zugriffe
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Map Feliz v 1.0
DAS ist mal abgefahren...
Ich vermute unter der Map eine Riverbend....aber dies wäre dann die schönste Konvertierung die mir bisher unterkam.
Liebevoll ausgestattet (HERRJE! ich dachte nicht, dass ich DAS mal schreibe) und dekoriert, mit Gimmiks und Gags...
Drei Ausgestattete Höfe von denen nun ausgerechnet die Pferdezucht mein Starter wurde.. Gebäudeensembles auf allen drei Höfen, wie ich sie so noch nicht gesehen habe.
Das wird definitiv eines meiner nöchsten LetsPlays.

UND: kauft euch einen Balkenmäher (mod) :D oder das kleine Wechselgerät von Lindner... man kann es brauchen :D


Download z.B. hier:
https://fs25planet.com/de/maps/map-feliz.html

Here I am making my mod map Feliz available to you, it may still have its rough edges but on the whole it has become a nice map.
Here comes the Feliz for the LS25
It has been completely turned upside down and in addition to an elevation model, which is quite impressive in some respects, it offers all the Giants standards.
- 54 fields
- numerous areas for building or grazing
There are also three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work.
The middle farm, however, cannot be expanded.
Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start.
There is also a Winnie the Pooh farm and a small allotment garden. I would avoid large machines, because in some places on the map, the long and large machines in particular have difficulty getting around.
I won’t change anything just because one or two people think that monster machines should be used for a map.
It is designed for small to medium-sized machines and that will remain the case.
There are three additional fruits on the map:
rye, spelt and triticale.
I have expanded orders with stones, dead wood removal and wood transport because they annoy me and it is my map, so no discussions.
50 collectibles were hidden, but I don’t know where, I have to look too.
Merging fields will not work on the map, all farmlands are in such a way that they affect the fields or where I think you can build.
Questions about whether I will expand the farmlands: NO
Some buildings and fences cannot be torn down and that will remain the case.
So now to the autodrive players:
AD courses are built into the map. Follow the instructions below, otherwise the courses will be gone when you start a new game – no matter what difficulty level and whether you have AD in the mod folder.
When you start the save game for the first time, Autodrive will ask you if it should create courses – you press NO!
If you press yes, the courses from me will be gone and you will have to start a new save game or create some yourself.
If you now say why not the AD courses individually – a clear NO because the map has them.
Post in the FELIZ – QUESTIONS & REPORTS area – you will get help there.
Reports via PM will be ignored, there are enough moderators in the DC who can help as well as me, but only in that area.
I will NOT make any modifications just because someone doesn’t like a stone or stick.
It is my map that I am happy to share with you, but I will not modify it because someone doesn’t like it.

Credits:
Tamara_von_Graf

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Datum hochgeladen
22. Februar 2025 um 09:29

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